Town defense is a tower-defense system layered over the Keeper's base, accessed by interacting with a guard post. Each battle has a strength requirement shown by a barracks icon, contributed to by defensive structures and barracks troops. If enemies take the base or the Keeper's HP hits zero, the defense fails.

More context

Defensive Power is built from four progression sources: Field structures (barricades, spiked barriers, watchtowers); Barracks mercenaries (including steel ingot supply to Ermercer); Crafted gear like Master Armor (via Tempering Expert perk, fixed in Update 1.007); Higher-quality zombie combat squads (Red Tech Points; Town Gratitude per zombie was boosted in Update 1.008).

Defensive Power sources

Field structures

Barricades, spiked barriers, watchtowers.

Barracks mercenaries

Including steel ingot supply to Ermercer.

Crafted gear

Master Armor (via Tempering Expert perk, fixed in Update 1.007).

Zombie squads

Higher-quality squads (Red Tech Points; Town Gratitude per zombie boosted in Update 1.008).

Tier 1 — Wood

StructureHPRecipe

Wooden Barricade

350 HP

6 Wooden Flitch + 4 Nails. Path blocker that redirects enemies.

Tier 2 — Wood / Iron

StructureStatsRecipe

Spiked Wooden Barrier

550 HP + 25 puncture damage

4 Timber + 2 Iron Spikes + 4 Nails.

Wooden Archer Tower

650 HP, 2 zombie archers +30%/+40% range

10 Hardwood + 6 Plank + 6 Nails.

Tier 3 — Masonry

StructureStatsRecipe

Reinforced Stone Wall

1,200 HP

8 Stone Slab + 4 Complex Parts.

Stone Bastion Watchtower

1,500 HP, 4 archers with boiling-pitch cauldrons

12 Cut Stone + 4 Iron Plate + 2 Oil.

Tower bonus

Units placed inside towers gain +40% ranged distance and immunity to ground melee.

Buildable layouts

Diagonal Chevron

Chevron rows stagger enemy pathing through arrow fire.

Funnel Gauntlet

Funnel through alley kills with single-wall towers.

Plaza Citadel

Plaza citadel in the central square buys the most time.

Alley Bottleneck

Alley bottleneck in the merchant ring traps a wave on a chokepoint.

Repair tools (stack on stations)

ToolBuilt atEffectCost

Wooden Repair Kit

Carpenter Workbench

+250 HP

2 Wood Flitch + 2 Nails

Masonry Repair Mortar

Stone Cutter

+600 HP

2 River Sand + 1 Clay Brick

Fortress Master Wrench

Anvil II

+50% repair speed

4 Steel Ingot + 1 Wooden Grip

Emergency Reinforce Beam

Carpenter II

30s invulnerability

2 Hardwood + 2 Iron Bracket

Automated traps

Spring-Loaded Floor Spike

45 puncture damage, 3-second reset.

Alchemical Fire Pit

Burns enemies that step on it.

Holy Water Sprinkler

-30% undead speed plus burn, refilled at church.

Sulfur Acid Trough

Strips 50% enemy armor.

Garrison formations

Breach Wall Guard

3 Heavy Shields at the gate.

Rooftop Snipers

4 Longbow Archers on watchtower platforms.

Mobile Strike Cadre

4 Greatsword Warriors in the town square.

Inquisitor Honor Guard

2 Halberds + 1 Banner escorting the player.