Town defense is a tower-defense system layered over the Keeper's base, accessed by interacting with a guard post. Each battle has a strength requirement shown by a barracks icon, contributed to by defensive structures and barracks troops. If enemies take the base or the Keeper's HP hits zero, the defense fails.
More context
Defensive Power is built from four progression sources: Field structures (barricades, spiked barriers, watchtowers); Barracks mercenaries (including steel ingot supply to Ermercer); Crafted gear like Master Armor (via Tempering Expert perk, fixed in Update 1.007); Higher-quality zombie combat squads (Red Tech Points; Town Gratitude per zombie was boosted in Update 1.008).
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Defensive Power sources
Field structures
Barricades, spiked barriers, watchtowers.
Barracks mercenaries
Including steel ingot supply to Ermercer.
Crafted gear
Master Armor (via Tempering Expert perk, fixed in Update 1.007).
Zombie squads
Higher-quality squads (Red Tech Points; Town Gratitude per zombie boosted in Update 1.008).
Tier 1 — Wood
| Structure | HP | Recipe |
|---|---|---|
Wooden Barricade | 350 HP | 6 Wooden Flitch + 4 Nails. Path blocker that redirects enemies. |
Tier 2 — Wood / Iron
| Structure | Stats | Recipe |
|---|---|---|
Spiked Wooden Barrier | 550 HP + 25 puncture damage | 4 Timber + 2 Iron Spikes + 4 Nails. |
Wooden Archer Tower | 650 HP, 2 zombie archers +30%/+40% range | 10 Hardwood + 6 Plank + 6 Nails. |
Tier 3 — Masonry
| Structure | Stats | Recipe |
|---|---|---|
Reinforced Stone Wall | 1,200 HP | 8 Stone Slab + 4 Complex Parts. |
Stone Bastion Watchtower | 1,500 HP, 4 archers with boiling-pitch cauldrons | 12 Cut Stone + 4 Iron Plate + 2 Oil. |
Tower bonus
Units placed inside towers gain +40% ranged distance and immunity to ground melee.
Buildable layouts
Diagonal Chevron
Chevron rows stagger enemy pathing through arrow fire.
Funnel Gauntlet
Funnel through alley kills with single-wall towers.
Plaza Citadel
Plaza citadel in the central square buys the most time.
Alley Bottleneck
Alley bottleneck in the merchant ring traps a wave on a chokepoint.
Repair tools (stack on stations)
| Tool | Built at | Effect | Cost |
|---|---|---|---|
Wooden Repair Kit | Carpenter Workbench | +250 HP | 2 Wood Flitch + 2 Nails |
Masonry Repair Mortar | Stone Cutter | +600 HP | 2 River Sand + 1 Clay Brick |
Fortress Master Wrench | Anvil II | +50% repair speed | 4 Steel Ingot + 1 Wooden Grip |
Emergency Reinforce Beam | Carpenter II | 30s invulnerability | 2 Hardwood + 2 Iron Bracket |
Automated traps
Spring-Loaded Floor Spike
45 puncture damage, 3-second reset.
Alchemical Fire Pit
Burns enemies that step on it.
Holy Water Sprinkler
-30% undead speed plus burn, refilled at church.
Sulfur Acid Trough
Strips 50% enemy armor.
Garrison formations
Breach Wall Guard
3 Heavy Shields at the gate.
Rooftop Snipers
4 Longbow Archers on watchtower platforms.
Mobile Strike Cadre
4 Greatsword Warriors in the town square.
Inquisitor Honor Guard
2 Halberds + 1 Banner escorting the player.